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Ruckus & Rascal Co-Op Adventure In this chaotic co-op adventure, you play as 2 mischievous raccoons and take out the head chef of the Deviant's diner.
Team Size: 12 People 12 People
Duration: 7 Weeks 7 Weeks
Developed In Unreal Engine Producer
Role: Producer Unreal Engine
itch.io
MY CONTRIBUTIONS
Set Up and Monitor Scrum &
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Kanban Boards in Jira
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I played an important role in setting up and monitoring our Jira and Kanban boards, ensuring efficient project management. This involved creating task and bug report templates to help my team start out. I organized the main game features into Epics, providing a structured overview of our project's major components. While monitoring tasks, sub-tasks, and bug reports, I kept an eye on the project's progress and issue resolution. Additionally, I took charge of creating and managing sprints, ensuring a well-organized workflow for our team.
Create and Update the Risk Log
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I created the Risk Log during the first week of taking over the producer role. I then updated it on a bi-weekly basis, keeping track of what risks have occurred and of new ones that appeared throughout the project.
Create Pipelines &
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Documents for the Team
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As a producer, I played a key role in establishing essential pipelines and documents to optimize the team's workflow. This included implementing a playtesting pipeline for efficient testing, a bug report pipeline for streamlined issue tracking, and customized Jira pipelines for improving our workflow. Additionally, I provided the team with clear project goals through a Minimal & Target Scope Overview, and a detailed Scope Breakdown for better understanding and alignment among team members. Jira Explanations Jira Explanations
Took the role of Scrum Master
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In my role, I hosted various Scrum rituals, including Daily Standups, Sprint Reviews, Retrospectives, Build Reviews, and Sprint Planning. Taking charge of the Scrum Board, I ensured tickets get updated daily. Regularly analyzing Burndown Charts, I adapted our plan to enhance team efficiency and progress for upcoming sprints, which increased by an average of 20%. Identifying and removing obstacles was a key responsibility, involving the use of risk logs for mitigation planning and collaboration with discipline leads to address any issues. Additionally, I ensured discipline leads maintained, updated, and prioritized the backlog, crucial for effective sprint planning and overall project success.
Create Progress Presentations
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I created bi-weekly progress presentations that showcased the game build, team objectives, priorities, roadmaps, and relevant updates. These presentations were delivered to stakeholders, and the feedback received guided our actions and improvements for the following presentations.
Helped with Marketing
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This involved setting up and managing some of our social media accounts, printing stickers, and bringing snacks for the events we participated in. Additionally, I took charge of creating and updating our itch.io page. Recognizing the importance of direct interaction, I actively participated in various game events such as Night of the Nerds, Play Day & Industry Showcase Day @ BUas. To keep our audience informed about the development journey and upcoming features, I regularly posted devlogs, fostering a sense of community and anticipation around our game. Promotional Assets During Industry & Play Day Promotional Assets During Industry & Play Day
Achievements
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In my role as the producer for our small game project, I did my best to ensure a productive environment despite facing challenges that  affected our project's original plan. To overcome the absence of a dedicated level designer, a small group was formed for creating the main level. Some features, alongside the original storyline, had to be cut or adjusted to our new scope, as a result of a shortage of designers. However, that opened up an opportunity for our programmers to implement entertaining minigames, which were successful during the playtesting events we attended. Lastly, I gained valuable insights into identifying target audiences, creating personas, compiling competitor and press lists, and conducting effective playtesting.