I had a lot of freedom when creating the level and with no
prior experience, there was a lot of trial and error. My
vision for the Silver Island consisted of multiple
points of interest, including the village and its extension,
igloos, the house at the final objective, and a
non-goal-oriented lookout point. I utilized tiled assets to
arrange these areas, while the houses and background were
crafted by hand.
Level Sketch vs Level In-Game