UnrobberyStrategy / GMTK Game Jam
In "Unrobbery" you play the role of a skilled robber burdened by
guilt and driven to make amends. Your mission? To return the stolen
items and place them back where they rightfully belong.
I designed a small house which we used for the easier,
onboarding level. I blocked it out using basic blocks, set
dressed it with asset packs, made sure the lighting is
properly set up, and linked other systems with the level so
that the game would work as intended.
Add & Update Items
to a Data Table
After one of the programmers created the functionality for the
items, someone still needed to add them to the data table. I
took on this responsibility as it was a time consuming task
and I wanted to help the team.
Part of Data Table
Level Layout Top Down
Level Playthrough
Add Music & Audio
Using a music pack I have, I carefully selected the best fit
for the main menu theme and the in-game theme. For the sounds,
I got free assets from the internet. While the music was set
to play at the start of a level, the sounds were implemented
using PlaySound2D nodes. I also set up sound channels for our
project, so I could create an audio settings menu where sound
can be adjusted.
Develop the
User Interface
I took care of the menus for our game, the main menu, the
credits, and the options menu with the audio settings. I used
Unreal Motion Graphics (UMG) to set up a simple system for
them. The most challenging part was linking the sliders to the
audio level in the options menu, for which I used the
OnValueChanged event.
UI Menus
Achievements
I took care of the menus for our game, the main menu, the
credits, and the options menu with the audio settings. I used
Unreal Motion Graphics (UMG) to set up a simple system for them.
The most challenging part was linking the sliders to the audio
level in the options menu, for which I used the OnValueChanged
event.